explore a garbage world, collect garbage and make it home in time for your bath

arrow keys - move

z - to use sword

a game made for Corgi Jam

Published 1 day ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorMatt W.
GenreAdventure
Made withGodot
Tags2D, Pixel Art, Retro, Short, zelda-like

Development log

Comments

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It's really cool and I love the graphic design... I don't understand why I personally can't seem to come up with this kind of tiny adventure... when I do it it's super boring... whereas here it's charming and it works... it's a mystery to me.... but bravo i love it

Thank you! I think there's something in the process of making this that lead to this kinda game. I took a more open-ended approach with the design, starting out with just a guy moving on the screen and then slowly building the world around it. As I got closer to the deadline with more of the world built, I had to introduce more "boundaries" to get something finished. The CorgiSpace design philosophy helped a lot as well.

I guess I just wanted to make something where you inhabit a space with less of an emphasis on mechanical depth.

(1 edit)

This was fun! I wish there was more.

here is some feedback if you don't mind it:

  • If the game expands, making the trash a reloading per scene asset would be nice, alongside having a randomness added for the drop.
  • It would be nice to have a challenge, the game currently feels more like  a short adventure then a zelda like. which prompted is what you tagged as, but it feels like it want to be more action oriented
  • The dialogue on walking on it annoying at times, the crossroad kept poping in my screen when i didnt wanted it

Hope this helps, and great work!

(+1)

Thanks for the feedback! I'm glad you found it fun. Yeah, I wanted to include more Zelda-like elements. I was heading in that direction, but descoped the combat parts to make the jam deadline. So I might add this as a later update. I can also see how the dialogue triggering everytime can be annoying. I'll update this so that it triggers only when you press a key in range. 

For a jam game, this is particularly well made non the less! You should be proud

Thank you.

Very charming! The sword hit is extremely satisfying.

A couple times, a piece of trash went too far into a place I couldn't reach after I hit a box/bag.

(2 edits)

Thanks for playing MAZMYSTIC! Ah I see, that should be a simple fix.