It's really cool and I love the graphic design... I don't understand why I personally can't seem to come up with this kind of tiny adventure... when I do it it's super boring... whereas here it's charming and it works... it's a mystery to me.... but bravo i love it
Thank you! I think there's something in the process of making this that lead to this kinda game. I took a more open-ended approach with the design, starting out with just a guy moving on the screen and then slowly building the world around it. As I got closer to the deadline with more of the world built, I had to introduce more "boundaries" to get something finished. The CorgiSpace design philosophy helped a lot as well.
I guess I just wanted to make something where you inhabit a space with less of an emphasis on mechanical depth.
If the game expands, making the trash a reloading per scene asset would be nice, alongside having a randomness added for the drop.
It would be nice to have a challenge, the game currently feels more like a short adventure then a zelda like. which prompted is what you tagged as, but it feels like it want to be more action oriented
The dialogue on walking on it annoying at times, the crossroad kept poping in my screen when i didnt wanted it
Thanks for the feedback! I'm glad you found it fun. Yeah, I wanted to include more Zelda-like elements. I was heading in that direction, but descoped the combat parts to make the jam deadline. So I might add this as a later update. I can also see how the dialogue triggering everytime can be annoying. I'll update this so that it triggers only when you press a key in range.
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It's really cool and I love the graphic design... I don't understand why I personally can't seem to come up with this kind of tiny adventure... when I do it it's super boring... whereas here it's charming and it works... it's a mystery to me.... but bravo i love it
Thank you! I think there's something in the process of making this that lead to this kinda game. I took a more open-ended approach with the design, starting out with just a guy moving on the screen and then slowly building the world around it. As I got closer to the deadline with more of the world built, I had to introduce more "boundaries" to get something finished. The CorgiSpace design philosophy helped a lot as well.
I guess I just wanted to make something where you inhabit a space with less of an emphasis on mechanical depth.
This was fun! I wish there was more.
here is some feedback if you don't mind it:
Hope this helps, and great work!
Thanks for the feedback! I'm glad you found it fun. Yeah, I wanted to include more Zelda-like elements. I was heading in that direction, but descoped the combat parts to make the jam deadline. So I might add this as a later update. I can also see how the dialogue triggering everytime can be annoying. I'll update this so that it triggers only when you press a key in range.
For a jam game, this is particularly well made non the less! You should be proud
Thank you.
Very charming! The sword hit is extremely satisfying.
A couple times, a piece of trash went too far into a place I couldn't reach after I hit a box/bag.
Thanks for playing MAZMYSTIC! Ah I see, that should be a simple fix.